Anyway,
this time the experience seemed much quicker and also much easier. The
first time through, I couldn't beat the final boss and had to leave the
final dungeon, do some optional side quests, and come back. This time,
it only took us one try and it wasn't even that big of a deal. I'm not
sure how much of that was familiarity with the game, and how much of
that was just being better at JRPGs (and partnered with an even more
experienced person). I also remember the magician's tower as being
harder and also more rewarding to beat. This time it was a bit of a
grind, and I wasn't as thrilled with the reward.
Length
and difficulty aside, the game is as or more charming than I remembered
it. I love the story, and I love most of the characters. There are a
lot of sweet little touches, some that I remembered, some that I didn't,
that make this a really pleasurable game to play. (I really love the
way Mog freaks out every time you get in a battle, and the way Umaro
gets all confused when you're back attacked. It's like a 2 second
animation, but it just tickles me.) So what about you? You've played
FFVI before, so how did it feel compared to your first time through?
Ben: This is also my second time through the game. In fact, I
think this is the first time I've EVER replayed a JRPG - at least one
that I'd already finished. For that reason, I can't say I was looking
forward to it. But I was surprised how much we enjoyed ourselves with
this one. Am I alone in thinking that it seemed to go by really fast,
for a 35-hour game? The game is just that good.
FFVI is
often considered to be one of the easiest games in its genre, so I
definitely want to come back to your comment about the difficulty. I
think people have an impression that classic JRPGs mostly play
themselves, and that outside of minor decisions like whether to use
magic or attack, there isn't much skill to apply to a game like this.
But your comment makes me realize that, even in a game like this, basic
"gaming skills" that some of us take for granted - familiarity with a
controller, solid hand-eye coordination, is important. I know this is
something we've talked about before, but I'm wondering if that has
something to do with your earlier experience.
Anyways, we
certainly want to get back to these characters. Although earlier Final
Fantasy games had more than four playable characters, this is the first
one that let you actively choose the members of your party. There are
obvious reasons why you can tell a better story this way - just remember
how absurdly often characters would sacrifice themselves in FFIV, only
to re-appear later on. But the developers of FFVI really ran with this
concept, to the point where bringing certain characters along unlocked
hidden cutscenes and lots of extra dialogue. What I especially love
about FFVI is how important every moment of it feels - there are no
truly superfluous towns, and there are many seemingly-unimportant NPCs
(like Duane and Katherine, the wounded soldier and Lola) that play an
important role during later in the story. That's partly why it went by
so quickly. Although the ending drags a tiny bit - most of the
sidequests are squeezed in at the end - there are very few parts of the
game that feel boring.
Clare: I think the way the party works is one of the best parts of this game,
especially compared to the way previous Final Fantasies dealt with it.
The characters are all very well defined, with complex backstories. You
accumulate party members through the first 5 or 10 hours of the game.
Each one has his or her own particular talent in battle and can equip
different types of weapons and armor. Eventually, they can all learn
magic as well. You get comfortable with certain party members, use the
same ones all the time, level them up, and then all of a sudden, you
need to create TWO parties instead of one, and you have to split up the
dream team and bring in the B list and it makes it a bit more dynamic.
And then you have to build up the
party, one member at time. Some of them have lost hope and don't want to
join you, some of them have to face their pasts. It's really exciting,
and even if you don't really want to use some of these people in combat
because they have an awkward mechanic, you still want to get them all
back because they're your friends! I guess the biggest bummer this time
around is that we still weren't able to get one of them, and that was
really depressing, because I figured that was going to be my big change
from last time. Maybe we should allow FAQs for replays?
But
the best part of the party dynamic comes halfway through the game. The
basic plot of the first half (evil emperor tries to take over everything
and also exploit magical beings to gain powers) reaches a climax, the
real big bad is revealed (the goofy general Kefka betrays and overthrows
the emperor), and the whole world is actually destroyed. That
made a huge impression on me the first time through -- your party fails,
pretty badly, to prevent a massive tragedy. And then your big party
gets broken up, and only one of them wakes up a year later on a crappy
island of death and pain, all alone except for one dying old man. You go
from having all this power and all these friends to having nothing at
all, and everything being bleak and awful. Even the enemies are these
extremely pathetic suicidal squirrels who seem to be dying of radiation
poisoning.
Ben: I missed Shadow too. It's a bit heartbreaking - if only we knew to
wait for him before we jumped to the airship. After some thought, I've
made peace with this - I know he was prepared to sacrifice himself, and
in some ways I feel like his death makes his story arc a little more
satisfying. Especially considering what a selfish jerk he was when we
first met him. This confirms what I said a long time ago about
replayability - although the idea of doing things differently can appeal
to me, often I end up making decisions and doing things in the same
way. So it is with the black ninja. As for FAQs, I'm growing
increasingly uncomfortable with using this - every time I do, I feel
like the game has failed me in some way. (We did end up using it to
find one of the dragons in the Ancient Castle, and I still regret it.)
I
also feel like the world-change halfway through is what really defines
FFVI. Most Final Fantasies have multiple world maps - VI puts a cruel
twist on this idea, since the second is a hellish version of the first.
Every character has to come to terms with this change - some very
nearly don't. JRPGs are known for having silly, overwrought stories,
but there's something about FFVI that makes it feel...honest. (Perhaps
it's the clear parallels with the atomic bomb, but that is an argument
I'll leave to cultural historians.) When Terra rebutted Kefka's
cynicism with the trite claim that life is worth living for the
day-to-day interactions, she's not just mouthing the usual goofy JRPG
nonsense. The entire philosophy of the game's design backs up that
statement. This is a world that feels lived in, where all of its
characters really seem to care about each other. There's plenty of
silliness - Locke's preserved dead girlfriend takes the cake - but
there's a real heart there. And it doesn't hurt that it's backed by
some of the greatest music that Nobuo Uematsu ever composed.
Clare: Ha ha ha!! The dead girlfriend! While the music is absolutely wonderful,
I do wonder at the choice of using the goofiest theme whenever you
visit her. Speaking of doing things the same way, are Terra, Celes and
Sabin just better than all the other characters, or are they just
more fun? Because they were my three badasses last time, and again this
time. I mean, I do really love Celes, but it doesn't seem like there
should be anything special about her mechanistically. Her special move
(absorbing the enemy's next magic attack) isn't that useful. And other
then that, she's just a regular warrior with the same magical abilities
as anyone else. But she just seems so awesome! I guess all of the
awesomeness I see in her comes from her cutscenes and/or character
design.
Anyway, since I can't seem to talk about
games without mentioning gender, I do think Celes and Terra have a kind
of neat little relationship going on. Terra doesn't have any romantic
connections in the game. Instead, the role of person who cares about her
and talks to her and stuff goes to her girl buddy Celes. I think that's
kinda neat that they have this friendship. It's not that developed, but
it's kinda nice. Celes' "romance" with Locke is kinda lame, though.
Especially the way he saves her in the ending cutscene, despite the fact
that she's clearly better at everything than him.
Ben: Gameplay-wise, the characters in this game are seriously
unbalanced. Perhaps we would like Cyan a lot more as a character if he
wasn't so difficult to use. You're right that Celes' ability is not
that useful, but she can wield swords like Ragnarok and Atma Weapon,
which end up being the best weapon in the game. So there are naturally
characters that you lean towards, which in the end starts to affect your
opinion of them. There's nothing in the dialogue that says 'Celes is
very strong-willed, and makes for an interesting comparison with Terra'
(in fact, besides her Magitek background, she's pretty demure in
conversation), but that's the impression both of us got.
But
naturally, the game counters our inclination to make a super-party by
forcing us to use nearly everyone in the final dungeon. We made pretty
awful choices - putting two uncontrollable characters in the same party
is never a good idea, by the way - but somehow managed to pull through.
And in the end, the fact that we surreptitiously beat Kefka with a tiny
white moogle continually Jumping with a spear (the effectiveness of
which we discovered not five minutes beforehand) is so much more
satisfying than if we'd planned it out perfectly.
I
want to end by saying that FFVI is, if not my favorite RPG, then
certainly my favorite 16-bit game. As much as I loved Chrono Trigger,
that game lacks the maturity of this one, in my humble opinion. Any
final thoughts?
Clare: FFVI certainly has a special place in my heart. Most people seem to
think either this one or the next is the "best" of the Final Fantasies.
I'm definitely excited to give that one a go, after an appropriate break
to give the JRPG urge some time to recharge.